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MINECRAFT APPLICATION UTILIZATION (MAU) AND LECTURE METHOD: THEIR EFFECTS ON THE PERFORMANCE OF NON-NUMERATE

LEARNERS IN ENHANCED REGIONAL UNIFIED

NUMERACY TEST (ERUNT)

ANNE KRISTINE E. PIAD

Lambunao National High School

ABSTRACT

The study determined the effects of Minecraft Application Utilization (MAU) and lecture method in the performance of Grade 11 non-numerate learners of Lambunao National High School in Enhanced Regional Unified Numeracy Test (ERUNT). Based on the findings of the study, non-numerate learners were Nearly Proficient in pretest and Highly Proficient in posttest when exposed to MAU. There was a significant difference in the pretest and posttest performances of non-numerate learners in ERUNT when exposed to MAU. The performance of non-numerate learners who were exposed to lecture method in the pretest was Nearly Proficient and in the posttest was Proficient. There was a significant difference in the pretest and posttest performances of non-numerate learners in ERUNT using lecture method. There was no significant difference in the pretest performance of non-numerate learners using MAU and lecture method. There was a significant difference in the posttest performance of non-numerate learners who were exposed to MAU and lecture method.

Keywords: Minecraft Application Utilization (MAU), Lecture Method, Enhanced Regional Unified Numeracy Test (ERUNT)

 

INTRODUCTION

Achieving mastery of the four mathematical and fundamental operations such as 1) addition, 2) subtraction, 3) multiplication, and 4) division is important in improving the learners' comprehension of numbers and calculation techniques.

Educators must embrace game - based learning resources, like Minecraft Application, to immerse students in interactive experiences in order to maintain pace with the increasing usage of technology. In addition, it helps learners in gaining a thorough comprehension of the fundamental mathematical ideas, connections, and applications in practical contexts, which eventually allows them to advance to more complex algebraic ideas.

Teachers may assist learners establish a strong foundation, foster deep knowledge, and lower the risk of calculator dependency in Mathematics, which hinders authentic mathematical comprehension, through integrating technology into the classroom, specifically game-based applications.

Following pandemic-related limitations that pushed the Department of Education (DepEd) to adopt new tactics in an attempt to enhance learning results, the agency is now adopting the concept of "game-based teaching."

Following a thorough examination of the topic, research was done on Minecraft as a teaching tool. The advantages and challenges of using Minecraft were taken into consideration additional to real-life example lessons.

The Minecraft Education Edition availability on worldwide span through Chromebooks, Mac, Windows, iPad, and in Android mobile devices is expanding the number of instructors and students who can use it. Making sure that everyone has access to technology is a persistent method that DepEd is giving to teachers and students the skills they need for the future (Department of Education, 2022).

Understanding how students learn is crucial for developing systems that support instruction and learning. Today, education takes place at anytime, anywhere and it is not only within the four classroom walls at any educational academy due to the ease with which knowledge is accessible.

The classroom–based, traditional learning, and teaching strategy, which permits students to move between formal settings and informal settings under the teacher's choice and supervision, is limited by recent technological advancements.

There are many methods for students to engage with new and fresh material because information is obtained from many different types of sources. New approaches to deal with the learners' shifting responsibilities have been inspired by the shifting demographics of the student body.

Since learners are expected to use technology for an increasing number of activities, they must learn how to translate knowledge they have acquired on digital platforms to physical learning environments. Creating interactive presentations, playing games with their classmates, and using digital textbooks are a few examples of the tasks.

Thus, the study was conducted to examine the effectiveness of Minecraft Application and lecture method to the performance of non-numerate learners on four basic operations in Enhanced Regional Unified Numeracy Test (ERUNT).

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